news_and_updates
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| news_and_updates [2026/01/25 20:38] – cheshire | news_and_updates [2026/04/22 15:43] (current) – cheshire | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ========News and Updates====== | ========News and Updates====== | ||
| As a game in its BETA phase, the ChS content is constantly growing and changing. | As a game in its BETA phase, the ChS content is constantly growing and changing. | ||
| + | |||
| + | |||
| + | 4/22/2026 | ||
| + | |||
| + | | ||
| + | |||
| + | //----// | ||
| + | |||
| + | | ||
| + | |||
| + | I am happy to announce that the Masterlist has been fully updated to reflect the new ChS trait system. | ||
| + | |||
| + | All characters should have the correct traits, subtype, and magics attached to them at this time. | ||
| + | |||
| + | As announced previously in the ChS Discord group, trait rarity is no longer part of the ChS system and traits have been greatly condensed down. | ||
| + | |||
| + | Going from a whopping 162 traits (Including freebies) down to 31 traits took months of planning and hard work. I truly feel that this will allow players to have more design freedom and in general make character creation more simple and fun. | ||
| + | |||
| + | |||
| + | With the rarity system gone there are now four categories that encompass the new traits. | ||
| + | |||
| + | -[[Morph Traits]] | ||
| + | |||
| + | -[[Mystic Traits]] | ||
| + | |||
| + | -[[Mutant Traits]] | ||
| + | |||
| + | -[[Manufactured Traits]] | ||
| + | |||
| + | |||
| + | To learn more about each category and what traits are in them, please click the above links or visit the [[traits]] page. | ||
| + | |||
| + | Each trait you wish to add will require one of the new items. They will correspond directly with the category the trait is in. | ||
| + | |||
| + | |||
| + | There will also be a guide coming out to address ' | ||
| + | |||
| + | |||
| + | //----// | ||
| + | |||
| + | **Please check your characters for errors!** | ||
| + | |||
| + | While I tried to be as accurate as possible, I could have missed something or made an error on a character. Please check all of your ChS characters for any errors or missing traits and contact me via DM or via a ' | ||
| + | |||
| + | If a character had an unused unique, rare, or uncommon trait on them, I replaced it with an ' | ||
| + | |||
| + | You will notice that some characters may have gained new traits and others may not have as many traits as before. This is due to the new traits merging down many of the old ones. | ||
| + | |||
| + | As mentioned previously in the ChS Discord, I am unable to give ' | ||
| + | |||
| + | I really appreciate your understanding with this decision and will be here to help correct any errors I may have made on a characters masterlist entry. | ||
| + | |||
| + | |||
| + | |||
| + | //----// | ||
| + | |||
| + | **Alternate colors trait** | ||
| + | |||
| + | The alternate colors trait used to allow a Shirefolk to have the same pattern/ | ||
| + | |||
| + | This will entail the second set of colors (and all other forms present **IN** the ChS world) to be posted to a Toyhou.se account managed by me for the ChS group. This will then be linked to the characters ML under the ' | ||
| + | |||
| + | This feature is not available group wide at the moment. If you have a design that had this trait, please contact me so I can get this Toyhou.se link set up for you. | ||
| + | |||
| + | Alternate forms **IN** the ChS world will be available in the future via item use. | ||
| + | |||
| + | This does not apply to if your character has an alternate form in a different group/ | ||
| + | |||
| + | You will **NOT** need a Toyhou.se account to add an official ChS ' | ||
| + | |||
| + | |||
| + | **Venom/ | ||
| + | |||
| + | The Venom and Poison Sac traits have been eliminated entirely and any character that had this trait now has venom/ | ||
| + | |||
| + | //----// | ||
| + | |||
| + | **Subtype Changes** | ||
| + | |||
| + | |||
| + | While updating the masterlist I realized that there were a lot of conflicts with subtypes, some of the lore, and natural traits that said subtype had. As a result several species got a rework for their subtypes and now have updated ' | ||
| + | |||
| + | |||
| + | Please note that the ART TEXT assets on a species Wiki page are outdated for now, but the TEXT information below said art asset should have the correct ' | ||
| + | |||
| + | |||
| + | There are also several subtypes that have been removed completely or renamed. Please see the below list that reflect these changes. | ||
| + | |||
| + | //----// | ||
| + | |||
| + | Alfien: | ||
| + | |||
| + | Nimbus: Wings, Fancy Coat | ||
| + | |||
| + | Aquis: Keratin Sprout, Webbing | ||
| + | |||
| + | |||
| + | //----// | ||
| + | |||
| + | Degil: | ||
| + | |||
| + | ' | ||
| + | |||
| + | ' | ||
| + | |||
| + | ' | ||
| + | |||
| + | ' | ||
| + | |||
| + | //----// | ||
| + | |||
| + | Desert Gremlin: | ||
| + | |||
| + | ' | ||
| + | |||
| + | *New Subtype- Art and further data pending* Boreal: Second Sight, Different digits, Fancy Coat | ||
| + | |||
| + | //----// | ||
| + | |||
| + | Fetterling: | ||
| + | |||
| + | Orko: None | ||
| + | |||
| + | Fettan: None | ||
| + | |||
| + | Wyrm: Levitation magic, Stretch | ||
| + | |||
| + | //----// | ||
| + | |||
| + | Seetra: | ||
| + | |||
| + | Terrestrial: | ||
| + | |||
| + | Aquatic: Webbing | ||
| + | |||
| + | Avain: Fancy Coat, Wings | ||
| + | |||
| + | //----// | ||
| + | |||
| + | Voidwings: | ||
| + | |||
| + | Nyvern: Wings, Second sight | ||
| + | |||
| + | Krake: Webbing, Keratin Sprout, Second sight | ||
| + | |||
| + | Tragon: Mineralized, | ||
| + | |||
| + | |||
| + | -------------------------- | ||
| + | |||
| + | **Retired subtypes** | ||
| + | |||
| + | If a character of yours had any of the following subtypes, | ||
| + | |||
| + | Don't panic if your subtype now reads as ' | ||
| + | |||
| + | I am unable to keep non-existing subtypes on the ML any longer for clarity reasons. | ||
| + | |||
| + | //----// | ||
| + | |||
| + | Retired Subtypes: | ||
| + | |||
| + | Demi-God (Degil) | ||
| + | |||
| + | Royal (Degil) | ||
| + | |||
| + | Vampire (Degil) | ||
| + | |||
| + | Were-Degil (Degil) | ||
| + | |||
| + | Corrupted (Fetter and Seetra) | ||
| + | |||
| + | Warped (Desert Gremlin) | ||
| + | |||
| + | |||
| + | You can DM me on Discord or make a request on the ChS site for your subtype change of choice. | ||
| + | |||
| + | //----// | ||
| + | |||
| + | **New Trait Items** | ||
| + | |||
| + | The new trait items have not been released or put on the market yet, but the plan is to have them roll out over the next few weeks. I will be out of town early next month and will try to get these new items out before that if I can, but with all the asset creation and working going on behind the scenes it may have to wait until after my trip. | ||
| + | |||
| + | |||
| + | **Corsin Species** | ||
| + | |||
| + | In other news, Corsin are in the works to be added to the ARPG. Their full integration is still being worked on as new assets have to be created and updated to fit the ChS ARPG model. For the few of you that already have a Corsin, their traits have been updated on the Masterlist and you are welcome to use them in the ARPG from this point forward. | ||
| + | |||
| + | At this time MYOs and customs are not available for Corsin as I want to get their assets fully ready and released before that takes place. | ||
| + | |||
| + | |||
| + | |||
| + | As always, thank you for your time and patience with me as I work on this ARPG. | ||
| + | |||
| + | ~Chess | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| ----------------------------------------- | ----------------------------------------- | ||
news_and_updates.1769373532.txt.gz · Last modified: by cheshire
