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news_and_updates [2025/05/26 15:12] cheshirenews_and_updates [2026/04/22 15:43] (current) cheshire
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 ========News and Updates====== ========News and Updates======
 As a game in its BETA phase, the ChS content is constantly growing and changing. As a game in its BETA phase, the ChS content is constantly growing and changing.
 +
 +
 +4/22/2026
 +
 +     Masterlist and Group updates April 22, 2026
 +
 +//----//
 +
 +     Masterlist Updates
 +     
 +I am happy to announce that the Masterlist has been fully updated to reflect the new ChS trait system. 
 +
 +All characters should have the correct traits, subtype, and magics attached to them at this time.
 +
 +As announced previously in the ChS Discord group, trait rarity is no longer part of the ChS system and traits have been greatly condensed down. 
 +
 +Going from a whopping 162 traits (Including freebies) down to 31 traits took months of planning and hard work. I truly feel that this will allow players to have more design freedom and in general make character creation more simple and fun. 
 +
 +
 +With the rarity system gone there are now four categories that encompass the new traits.  
 +
 +-[[Morph Traits]]
 +
 +-[[Mystic Traits]]
 +
 +-[[Mutant Traits]]
 +
 +-[[Manufactured Traits]]
 +     
 +
 +To learn more about each category and what traits are in them, please click the above links or visit the [[traits]] page. 
 +
 +Each trait you wish to add will require one of the new items. They will correspond directly with the category the trait is in.
 +
 +
 +There will also be a guide coming out to address 'freebie' traits. These are things that will not require any items to be used in order to put them on a character. This includes things like scars, head hair types, prosthetics, and a quick guide on ears as they will be more 'free' in how they can be used.
 +
 +
 +//----//
 +
 +**Please check your characters for errors!**
 +
 +While I tried to be as accurate as possible, I could have missed something or made an error on a character. Please check all of your ChS characters for any errors or missing traits and contact me via DM or via a 'general request' on the ChS site to have a correction made.
 +
 +If a character had an unused unique, rare, or uncommon trait on them, I replaced it with an 'unused' trait. This can be turned in for any trait in any category.
 +
 +You will notice that some characters may have gained new traits and others may not have as many traits as before. This is due to the new traits merging down many of the old ones. 
 +
 +As mentioned previously in the ChS Discord, I am unable to give 'compensation' for traits that were merged down.
 +
 +I really appreciate your understanding with this decision and will be here to help correct any errors I may have made on a characters masterlist entry.
 +
 +
 +
 +//----//
 +
 +**Alternate colors trait**
 +
 +The alternate colors trait used to allow a Shirefolk to have the same pattern/design but in different colors. This trait has been done away with entirely and will now fall under the 'alternate form' category. 
 +
 +This will entail the second set of colors (and all other forms present **IN** the ChS world) to be posted to a Toyhou.se account managed by me for the ChS group. This will then be linked to the characters ML under the 'forms' category.
 +
 +This feature is not available group wide  at the moment. If you have a design that had this trait, please contact me so I can get this Toyhou.se link set up for you.
 +
 +Alternate forms **IN** the ChS world will be available in the future via item use. 
 +
 +This does not apply to if your character has an alternate form in a different group/world.
 +
 +You will **NOT** need a Toyhou.se account to add an official ChS 'alternate form' to your character.
 +
 +
 +**Venom/Poison Sac**
 + 
 +The Venom and Poison Sac traits have been eliminated entirely and any character that had this trait now has venom/poison magic. You can see this listed on their ML entry under the 'magic' tab.
 +
 +//----//
 +
 +**Subtype Changes**
 +
 +
 +While updating the masterlist I realized that there were a lot of conflicts with subtypes, some of the lore, and natural traits that said subtype had. As a result several species got a rework for their subtypes and now have updated 'natural traits'.
 +
 +
 +Please note that the ART TEXT assets on a species Wiki page are outdated for now, but the TEXT information below said art asset should have the correct 'natural traits' listed. 
 +
 +
 +There are also several subtypes that have been removed completely or renamed. Please see the below list that reflect these changes.
 +
 +//----//
 +
 +Alfien: 
 +
 +Nimbus: Wings, Fancy Coat
 +
 +Aquis: Keratin Sprout, Webbing
 +
 +
 +//----//
 +
 +Degil:
 +
 +'Commmon' is now 'Pleaton': Bloom
 +
 +'Fairy' is now 'Floral': Wings, Different digits, Bloom
 +
 +'Manta' is now 'Delta': Webbing, Bloom
 +
 +'Dragon' is now 'Ignis': Wings, Keratin growth, Bloom
 +
 +//----//
 +
 +Desert Gremlin:
 +
 +'Common' is now 'Arid': Second Sight, Keratin Sprout
 +
 +*New Subtype- Art and further data pending* Boreal: Second Sight, Different digits, Fancy Coat
 +
 +//----//
 +
 +Fetterling:
 +
 +Orko: None
 +
 +Fettan: None
 +
 +Wyrm: Levitation magic, Stretch
 +
 +//----//
 +
 +Seetra: 
 +
 +Terrestrial: None
 +
 +Aquatic: Webbing
 +
 +Avain: Fancy Coat, Wings
 +
 +//----//
 +
 +Voidwings:
 +
 +Nyvern: Wings, Second sight
 +
 +Krake: Webbing, Keratin Sprout, Second sight
 +
 +Tragon: Mineralized, Wings, Second sight
 +
 +
 +--------------------------
 +
 +**Retired subtypes**
 +
 +If a character of yours had any of the following subtypes,  please contact me and let me know what existing subtype you would like instead.
 +
 +Don't panic if your subtype now reads as 'Pleaton', 'Orko', etc., you can still contact me about your character having been one of the retired subtypes and may choose any current subtype you wish. There was only about 10 designs that actually had these subtypes across all ChS Species.
 +
 +I am unable to keep non-existing subtypes on the ML any longer for clarity reasons.
 +
 +//----//
 +
 +Retired Subtypes:
 +
 +Demi-God (Degil)
 +
 +Royal (Degil)
 +
 +Vampire (Degil)
 +
 +Were-Degil (Degil)
 +
 +Corrupted (Fetter and Seetra)
 +
 +Warped (Desert Gremlin)
 +
 +
 +You can DM me on Discord or make a request on the ChS site for your subtype change of choice.
 +
 +//----//
 +
 +**New Trait Items** 
 +
 +The new trait items have not been released or put on the market yet, but the plan is to have them roll out over the next few weeks. I will be out of town early next month and will try to get these new items out before that if I can, but with all the asset creation and working going on behind the scenes it may have to wait until after my trip.
 +
 +
 +**Corsin Species**
 +
 +In other news, Corsin are in the works to be added to the ARPG. Their full integration is still being worked on as new assets have to be created and updated to fit the ChS ARPG model. For the few of you that already have a Corsin, their traits have been updated on the Masterlist and you are welcome to use them in the ARPG from this point forward. 
 +
 +At this time MYOs and customs are not available for Corsin as I want to get their assets fully ready and released before that takes place. 
 +
 +
 +
 +As always, thank you for your time and patience with me as I work on this ARPG.
 +
 +~Chess
 +
 +
 +
 +
 +
 +
 +
 +
 ----------------------------------------- -----------------------------------------
-    5/26/25+1/25/2026 
 + 
 +     Hello cosmonauts, today we have a ChS 2025 Recap and 2026 January Updates. 
 + 
 +//----// 
 + 
 +     2025 Recap 
 + 
 +2025 a big year for the ChS ARPG~ Here is a short recap of some of the groups accomplishments.  
 + 
 +-Voidwings release 
 + 
 +-Minimites release 
 + 
 +-Fishing activity introduced 
 + 
 +-Landmark updates 
 + 
 +-New NPCs introduced 
 + 
 +-Character progression expeditions released 
 + 
 +There are many others but in the essence of keeping this update short I will refrain from listing more. 
 + 
 +Thank you for making 2025 a successful year for this group~ 
 + 
 + 
 +     2026 January updates 
 +2026 is going to be a rather big year for the ChS group with some major changes coming on board.  
 + 
 +-**Website and Wiki changes:** The Webmaster for the ChS group will be retiring from his position in the next few weeks. He has been an amazing help and the group would not be what it is today without his hard work. Muzzy has a really busy schedule and sitework was no longer something that worked with his hours. He has set me up for success and the  Cheshirespecies.com website and Cheshirespecies Wiki will be getting moved fully over to my care/control. Please join me in wishing him well in his new adventures and projects moving forward. He will forever be a huge part of this group and he has graciously offered to be close by as I get settled into this new role of Webmaster. 
 + 
 +//----// 
 + 
 +**What does this mean for the ChS Website?** For now this means that we will not have any new site updates, changes to current features, or changes to current systems. Coding is not my forte so while I get settled my goal is to maintain the site in its current state and keep things running smoothly. 
 + 
 +This does not mean we will not have any new features coming as I do have plans for new things and activities over the next year. These new activities will just make use of the current systems rather than having a new system created for said activities. 
 + 
 +When the site and wiki are fully passed over to me there will be a period of downtime for both sites. I will make an announcement before this happens so you know what to expect.  
 + 
 +//----// 
 + 
 + 
 +-**Trait System Overhaul** 
 + 
 +Currently the ChS group has a tiered rarity system that has 162 traits, including freebie traits. 
 +This system was large, cumbersome, and oftentimes very redundant. 
 + 
 + 
 +It can be hard for me to recall all trait limits/conditions, rarity, and I felt it was not particularly user friendly.  
 + 
 +I will be completely redoing our trait system to no longer be a rarity system.  
 + 
 +Trait potions will be done away with or possibly repurposed to something else and a new ‘trait item’ will be released for players to unlock traits with. 
 + 
 +This will require me to make new trait examples/ guides. These examples will provide better visuals for players so you can get a better feel of what can be done with the trait.  
 + 
 +Overall this new system will allow a lot more freedom when redesigning your characters and creating new ones. 
 + 
 + 
 +I do not have a deadset timeline for this, but I would like to have this new system in place and the entire masterlist updated by the end of February this year. Please be patient with me while I prep for this release. 
 + 
 +//----// 
 + 
 + 
 +**Updating the Masterlist** 
 + 
 +In the past I have given ‘replacement’ traits when something has changed rarity. Unfortunately with the roughly 905 characters that will have to be updated, I will not be able to do this.  
 + 
 +Traits will be replaced accordingly on the masterlist, and some of the new traits will be added where and when applicable on a masterlist entry. 
 + 
 +You can sell your trait potions back to the shop on the ChS website if you wish, and get crystals set aside for purchasing new trait items or MYO slots.  
 + 
 + 
 + 
 +     Small Site update 
 + 
 +-Familiars now have their own section on the ChS Website and are not grouped with collectables any longer. 
 + 
 + 
 + 
 +     2026 Goals 
 +The following are some goals for 2026 that I am comfortable sharing with everyone. These are not the only goals the group has, some are just not ready for public release yet. 
 + 
 +I can not guarantee that any of these goals will be met this year but I hope to be able to do most if not all of them. 
 + 
 +//----// 
 + 
 + 
 +-New trait system implementation 
 + 
 +-Multiple forms for Shirefolk 
 + 
 +-Mining Expedition 
 + 
 +-Seetra Subtype update 
 + 
 +-Degil Subtype update 
 + 
 +-Degil info/resource updates 
 + 
 +-Desert Gremlin subtype refresh 
 + 
 +-More magic mentors 
 + 
 +-Companion refresh 
 + 
 + 
 + 
 +I once again want to thank everyone for all your patience and support while the group grows and shifts.  
 +The ChS community is made into an amazing place because of the members.  
 +Thank you for giving me the opportunity to bring my dreams and worlds to life with this space.  
 + 
 +Chess~ 
 + 
 + 
 +----------------------------------------- 
 +10/27/25
        
  
Line 9: Line 329:
 //----// //----//
  
-We are happy to announce some **new items**+**New Items** 
 + 
 +We are happy to announce some new items~ 
  
 -The Subtype Stone is an item that can be used on a Shirefolk to give them another subtype! The resulting Hybrid unlocks all traits related to the subtype that was add to them. You can use multiple Subtype Stones to add even more subtypes to your Shirefolk. This item is currently available in the Shop. This item falls under the 'Trait Item' Catagory on the Item Masterlist. -The Subtype Stone is an item that can be used on a Shirefolk to give them another subtype! The resulting Hybrid unlocks all traits related to the subtype that was add to them. You can use multiple Subtype Stones to add even more subtypes to your Shirefolk. This item is currently available in the Shop. This item falls under the 'Trait Item' Catagory on the Item Masterlist.
Line 29: Line 351:
 --------------------------------------- ---------------------------------------
  
-     Coming Features+**Coming Features**
  
 //----// //----//
Line 43: Line 365:
  
 --------------------------------- ---------------------------------
-     Group/Site work list+**Group/Site work list**
  
 //----// //----//
Line 58: Line 380:
  
 --------------------------------- ---------------------------------
-     Trait Updates+**Trait Updates**
  
 //----// //----//
Line 65: Line 387:
  
 //----// //----//
 +
 -Winter Horns - (rare) -Winter Horns - (rare)
 +
 -Floating Horns- (Replaced with Floating Pieces) -Floating Horns- (Replaced with Floating Pieces)
 +
 -Mask Horns- (Uncommon) -Mask Horns- (Uncommon)
 +
 -Swirled Horns- (Rare) -Swirled Horns- (Rare)
 +
 -Spaded Horns - (Uncommon) -Spaded Horns - (Uncommon)
 +
 -Crown Horns- (Uncommon) -Crown Horns- (Uncommon)
 +
 -Antlers- (Rare) -Antlers- (Rare)
 +
 -Fishtail Horns- (Uncommon) -Fishtail Horns- (Uncommon)
 +
 -Tri-Horn- (Uncommon. Merged with Spikes, no compensation needed) -Tri-Horn- (Uncommon. Merged with Spikes, no compensation needed)
 +
 -Blocky Horns- (Rare) -Blocky Horns- (Rare)
 +
 -Budding Horns- (Turned into plant growth. Rare) -Budding Horns- (Turned into plant growth. Rare)
 +
 -Cheeky horns- (Uncommon. Merged with Spikes, no compensation needed)  -Cheeky horns- (Uncommon. Merged with Spikes, no compensation needed) 
 +
 -Halo Horn- (Uncommon) -Halo Horn- (Uncommon)
 +
 -Crested Horn-  ( Uncommon)  -Crested Horn-  ( Uncommon) 
  
Line 87: Line 423:
  
 -Ruptured horns - (Rare, combined with Floating pieces.) -Ruptured horns - (Rare, combined with Floating pieces.)
 +
 -Holed Horns - (Uncommon) -Holed Horns - (Uncommon)
 +
 -Beaded Horns - (Uncommon) -Beaded Horns - (Uncommon)
 +
 -Coral Horns (Uncommon) /Wick Horns(Rare) /Branched horns(rare) -  (have been merged  into Object horn= Coral, wood, wax, ect. (Rare))  -Coral Horns (Uncommon) /Wick Horns(Rare) /Branched horns(rare) -  (have been merged  into Object horn= Coral, wood, wax, ect. (Rare)) 
  
Line 98: Line 437:
  
 -Crested Ears (rare) And Fancy Ears (Uncommon) have been combined into 'Fancy ears' and is now Common.  -Crested Ears (rare) And Fancy Ears (Uncommon) have been combined into 'Fancy ears' and is now Common. 
 +
 -Petaled Ears (Uncommon) and Split ears (Common) Combined into split ears. The rarity is staying common. -Petaled Ears (Uncommon) and Split ears (Common) Combined into split ears. The rarity is staying common.
 +
 -Lamb ears 25 (Uncommon)- Have been made common.  -Lamb ears 25 (Uncommon)- Have been made common. 
  
Line 117: Line 458:
 ====Past News and Updates==== ====Past News and Updates====
  
 +
 +    05/26/25
 + 
 +
 +Hello cosmonauts, I have a rather large update here for everyone. I have sectioned it out for ease of reading.
 +
 +//----//
 +
 +**New Items**
 +
 +We are happy to announce some new items~ 
 +
 +-The Subtype Stone is an item that can be used on a Shirefolk to give them another subtype! The resulting Hybrid unlocks all traits related to the subtype that was add to them. You can use multiple Subtype Stones to add even more subtypes to your Shirefolk. This item is currently available in the Shop. This item falls under the 'Trait Item' Catagory on the Item Masterlist.
 +
 +Your Shirefolk is only able to become a hybrid with subtypes that belong to its species.
 +
 +For example: This stone could be used to make an Orko and Wyrm Fetter Hybrid. But can not be use to make an Orko Fetter  and Nimbus Hybrid. This is because Nimbus is a Alfien subtype.
 +
 +
 +-Shimmer Scales have officially been introduced and can be obtained via fishing! You can trade them to Caspian and he will give you potions for them. To learn more about that please check out the update here on the [[Fishing]] page. With the introduction of Shimmer Scales, the Fishing expedition is currently fully functioning and can allow players to earn some trait potions over time.  Eventually more fishing locations will become available and they will likely offer different types of prize pools and collectables. This item falls under the 'Fishing Item' Catagory on the Item Masterlist.
 +
 +
 +-IOU Voucher item has been introduced into the game. This item is able to be crafted using x5 Baitworms. Caspian uses the worms to fish and is happy to trade the voucher for them. You can use this voucher on your next fishing entry to nullify the background requirement if it is a visual entry or to reduce the needed word count form 800 to 500 for a written entry. If you submit an entry with no background, or with 500 words instead of 800, staff will be checking your inventory for a voucher and will then pull it from the inventory. If you don't want to use the voucher yet just make sure that your entry meets all the standard requirements for the Fishing expedition. This item falls under the 'Fishing Item' Catagory on the Item Masterlist.
 +
 +
 +
 +__**-'Coral horns' texture being absorbed into the 'Object horns' trait, the Glowing Coral item will be phased out completely on 6/25/2025. If you own this item, please use it before that date. In using this item you will unlock the 'Object Horn' trait for the Shirefolk it is used on.**__
 +
 +---------------------------------------
 +
 +**Coming Features**
 +
 +//----//
 +
 +-Badge book- Keep your eyes peeled moving  forward as we work on Badge books! These books will allow users to log the badges they earn in the group and get rewarded as they reach 'Badge Goals' This system is still in the works but we hope to have it out soon.
 +
 +-Stickit book- We may also be coming out with a Stickit book for our Stickit enthusiasts. This project will be below the 'Badge Book' in priority, but we do hope to get this system out in the relatively near future.
 +
 +-The next Expedition activities that will getting worked on will be Mining and then Gardening.
 +
 +-Magic training and Mentors will ideally be worked on and created some time later this year.
 +
 +
 +---------------------------------
 +**Group/Site work list**
 +
 +//----//
 +
 +-The updating of the ChS Trait list is going to be underway soon. With many of the traits condensed and changed over the past year or so, many of the trait 'rarity colors' are no longer accurate and can be confusing. We will be working to make the colors and examples more uniform and thus more clear for members.
 +
 +-Krake Voidwings will be getting a small but fun update for both their Grand and normal forms. 
 +
 +-Desert Gremlins will be getting a subtype name change that will be announced at a later date as well as ideally a new subtype introduction.
 +
 +-Several new companion species are in the works and will ideally be released over the next year.
 +
 +-We are hoping to introduce another species to the group. As some of you may know I (Cheshiretails) own several species, and I do plan to integrate most of them officially into the ChS ARPG. I look forward to continuing to release these species here
 +
 +---------------------------------
 +**Trait Updates**
 +
 +//----//
 +
 +**Horn shapes** are now no longer considered any type of rarity, and all horn types are free to be used on a Shirefolk without a trait being needed. Some 'horn types' are no longer considered part of the 'horns' category at all and have been merged with a more fitting trait.
 +
 +//----//
 +
 +-Winter Horns - (rare)
 +
 +-Floating Horns- (Replaced with Floating Pieces)
 +
 +-Mask Horns- (Uncommon)
 +
 +-Swirled Horns- (Rare)
 +
 +-Spaded Horns - (Uncommon)
 +
 +-Crown Horns- (Uncommon)
 +
 +-Antlers- (Rare)
 +
 +-Fishtail Horns- (Uncommon)
 +
 +-Tri-Horn- (Uncommon. Merged with Spikes, no compensation needed)
 +
 +-Blocky Horns- (Rare)
 +
 +-Budding Horns- (Turned into plant growth. Rare)
 +
 +-Cheeky horns- (Uncommon. Merged with Spikes, no compensation needed) 
 +
 +-Halo Horn- (Uncommon)
 +
 +-Crested Horn-  ( Uncommon) 
 +
 +---------------------------
 +
 +**Horn textures** have been freed up a lot with the only remaining traited horn texture being the new type called 'Object Horn' which accounts for horns made of things like wood, wax, ect. This trait only applies to the horns and should not be confused with the 'Bone' traits such as 'Metallic bones, Glass bones, ect."
 +
 +//----//
 +
 +-Ruptured horns - (Rare, combined with Floating pieces.)
 +
 +-Holed Horns - (Uncommon)
 +
 +-Beaded Horns - (Uncommon)
 +
 +-Coral Horns (Uncommon) /Wick Horns(Rare) /Branched horns(rare) -  (have been merged  into Object horn= Coral, wood, wax, ect. (Rare)) 
 +
 +---------------------------
 +
 +A few **ear types** have been combined due to being so similar and lack of use. This should allow some more fun ear shaped to be used without needing to use a trait potion.
 +
 +//----//
 +
 +-Crested Ears (rare) And Fancy Ears (Uncommon) have been combined into 'Fancy ears' and is now Common. 
 +
 +-Petaled Ears (Uncommon) and Split ears (Common) Combined into split ears. The rarity is staying common.
 +
 +-Lamb ears 25 (Uncommon)- Have been made common. 
 +
 +---------------------------
 +
 +**Body Traits** update
 +
 +//----//
 +
 +-Pumpkin Head has been changed to Veggie head- This trait now allows the Shirefolk's head to be replaced with (Or take on the shape/texture of) any vegetable or fruit.
 +
 +-Head Splice (Unique) and Feet Swap(Rare) have been combined into a new trait 'Body Splice'- This trait allows you to splice body features found on one Shirefolk species onto a different Shirefolk species.  This trait is now Unique.
 +
 +
 +~Chess
 +
 +-------------------------------------------
  
     5/09/25     5/09/25
news_and_updates.1748272324.txt.gz · Last modified: by cheshire

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