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fetterlings [2024/11/04 19:20] cheshirefetterlings [2025/01/27 14:41] (current) cheshire
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 =====Fetterlings===== =====Fetterlings=====
  
 +{{:img_1864.png?200|}}
 {{:offical_fetter_reff_sheet_v.2.png|}} {{:offical_fetter_reff_sheet_v.2.png|}}
  
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 ====Variants==== ====Variants====
  
-Though all types of Fetterlings share similar features, there are several different variants of the Fetterfolk. This includes Orko, Fettan, Wyrm, and Plague Touched. Across all types of Fetterfolk, they have sharp teeth with eight molars in the back of the jaw; four on the top and four on the bottom. Their tongues can be rather long and have several different textures. All Fetterfolk also posses three to five toes on each of their feet+Though all types of Fetterlings share similar features, there are several different variants of the Fetterfolk. This includes Orko, Fettan, and Wyrm. 
 + 
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 ===Orko/Common Variant=== ===Orko/Common Variant===
 {{:orko_fetter_reff_done.png|}} {{:orko_fetter_reff_done.png|}}
  
 +//----//
  
 **-Orko/Common Fetter Information:** Orko fetters are the most common type of fetterling and make up most of their species population. Their strong muscles and high energy levels make them great explorers. They are naturally great diggers and swimmers, with their third eyelid and the ability to completely close their nose keeps out dirt and water there is very few places they won't venture to. Their durable nature makes them a great addition to any exploration team. **-Orko/Common Fetter Information:** Orko fetters are the most common type of fetterling and make up most of their species population. Their strong muscles and high energy levels make them great explorers. They are naturally great diggers and swimmers, with their third eyelid and the ability to completely close their nose keeps out dirt and water there is very few places they won't venture to. Their durable nature makes them a great addition to any exploration team.
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 {{:fettan_reff_done.png|}} {{:fettan_reff_done.png|}}
  
 +//----//
  
 **-Fettan Information:** Fettans are a newer subtype within the fetter species. After fetters arrived on [[Earth]] humans began to try and find ways to prevent the spread of zoonotic diseases. During this research period Earth's magic began to active and fetters became magically gifted once again. When this happened humans had a desire to control and wield magic themselves and as a result they began to experiment with fetter DNA. These experiments eventually lead to the creation of fettans who are a splice of human and fetter DNA. This mixed DNA has left fettans with some odd and unique features. Their teeth are sharper and fetter like towards the front but all teeth behind the canines are flat and human like in nature. While fettans have some control over magic it is greatly reduced and their shape shifting abilities are very limited. **-Fettan Information:** Fettans are a newer subtype within the fetter species. After fetters arrived on [[Earth]] humans began to try and find ways to prevent the spread of zoonotic diseases. During this research period Earth's magic began to active and fetters became magically gifted once again. When this happened humans had a desire to control and wield magic themselves and as a result they began to experiment with fetter DNA. These experiments eventually lead to the creation of fettans who are a splice of human and fetter DNA. This mixed DNA has left fettans with some odd and unique features. Their teeth are sharper and fetter like towards the front but all teeth behind the canines are flat and human like in nature. While fettans have some control over magic it is greatly reduced and their shape shifting abilities are very limited.
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 {{:wyrm_fetter_reff_done.png|}} {{:wyrm_fetter_reff_done.png|}}
  
 +//----//
  
-**-Wyrm Information:** Wyrm fetters are long bodied +**-Wyrm Information:** Wyrm fetters are long bodied and have fur on the backs of their heels and elbows. Their faces are thin at the tip of the muzzle and get don't have much of a nose bridge. Their longer body and limbs make them the largest variant of fetter. They are generally very playful in nature and let the wind take them where they want to go. Wyrm's have strong magical abilities and can naturally levitate. They use this to their advantage and will travel to far off places in search of thrills and adventure. Wyrm fetters can tend to hyper focus on things they find interesting and will often hoard materials or items related to the things they enjoy the most. Their strong magical prowess means that they make great magic teachers for other fetters that are trying to learn. 
  
 +While wyrms are not the rarest subtype they are few and far between. This has made it harder for humans to research on Wyrms and originally it was the research teams desire to use wyrm DNA when creating fettans all the samples reacted negatively to the human DNA. This is still not fully understood but it is thought that the human DNA that is magic neutral had an adverse reaction with the wyrm's magic fluent DNA.
  
-**-Natural Traits:**Levitation ability unlocked.+Many great leaders in fetter history have been wyrms and their contributions to magical knowledge has been invaluable for the species
  
  
-**-Condensed form details:**+**-Natural Traits:**Levitation ability unlocked.
  
  
-**-Grand form details:**+**-Condensed form details:** Their longer body has become more compact and proportional to a standard bi-pedal creature. Most wyrms do not prefer this form as they really enjoy their magic being able to 'stretch out' in their standard and grand forms.
  
  
-**-Susbtype notes:**+**-Grand form details:** Even longer and more lanky than the standard form the wyrm's grand form is daunting to look at sometimes. Their very flexible bodies allow them to coil around things and humans have remarked that when it flight they resemble 'Eastern Dragons.' This form can fly faster than the standard and condensed form and may wyrms say that their magic is able to spread out in this form more. They have given up their ability to dig and burrow well and have instead traded it for agility when in the air. Once they take off it is hard to catch up with them again and takes a skilled flier to keep pace with a wyrm.
  
 +
 +**-Susbtype notes:**A wyrm arms from the elbow down and legs from the knees down are usually black or a solid dark color from the knee down. This is something that is the standard but it does not require a trait for them to have markings or other colors in this area.
  
  
-The Wyrm Variant of Fetterfolk are rare among the Fetterlings population due to their magical capabilities. Their bodies and necks are long and they are one of the larger variants of the species. All four of their limbs are thin and black, and their face is almost cone-shaped and flat. 
  
-The Wyrm Variant Fetterlings have strong shifting abilities, and are able to shift into any animal. However when shifted, their horns and black limbs are still visible. 
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-===Plague Touched PENDING UPDATE=== +===Plague Touched===
- +
-**Natural traits:** None +
  
-Plague Touched Fetterling is not specific variant but a mutation, and it can affect any of the other variants of the speciesThose that are Plague Touched are considered ultra rare, and they are not as dangerous as the mutated monstrosity's left behind on their old world. They are not considered carriers of the plague nor contagiousand they keep complete control of their minds. This mutation is passed down from mother or father: either they were born while their mother was infected, or their father was infected at the time of conception+Plague touched is a retired subtype that is no longer available in the ChS world. 
 +If you have a design that has the **Plague touched** subtype you can submit a request on site to have the fetters subtype changed to an Orko/commonFettan, or Wyrm fetter if you wish.
  
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fetterlings.1730748048.txt.gz · Last modified: 2024/11/04 19:20 by cheshire

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