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fetterlings [2024/11/03 23:13] cheshirefetterlings [2025/01/27 14:41] (current) cheshire
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 =====Fetterlings===== =====Fetterlings=====
  
 +{{:img_1864.png?200|}}
 {{:offical_fetter_reff_sheet_v.2.png|}} {{:offical_fetter_reff_sheet_v.2.png|}}
  
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 ====Variants==== ====Variants====
  
-Though all types of Fetterlings share similar features, there are several different variants of the Fetterfolk. This includes Orko, Fettan, Wyrm, and Plague Touched. Across all types of Fetterfolk, they have sharp teeth with eight molars in the back of the jaw; four on the top and four on the bottom. Their tongues can be rather long and have several different textures. All Fetterfolk also posses three to five toes on each of their feet+Though all types of Fetterlings share similar features, there are several different variants of the Fetterfolk. This includes Orko, Fettan, and Wyrm. 
 + 
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 ===Orko/Common Variant=== ===Orko/Common Variant===
 {{:orko_fetter_reff_done.png|}} {{:orko_fetter_reff_done.png|}}
  
 +//----//
  
-**-Orko/Common Fetter Information:**+**-Orko/Common Fetter Information:** Orko fetters are the most common type of fetterling and make up most of their species population. Their strong muscles and high energy levels make them great explorers. They are naturally great diggers and swimmers, with their third eyelid and the ability to completely close their nose keeps out dirt and water there is very few places they won't venture to. Their durable nature makes them a great addition to any exploration team.
  
  
-**-Natural Traits:**+**-Natural Traits:** None
  
  
-**-Condensed form details:**+**-Condensed form details:**After the introduction of [[Alfiens]] Orko fetters learned how to condense their form down to be smaller and more compact when needed. Since most Orko fetters are keen on exploring they will use this form to get into smaller places as needed but usually tend to prefer their standard form since it allows them to cross long distances with ease.
  
  
-**-Grand form details:**+**-Grand form details:** Orko fetters unlocked their Grand form after learning from the [[Alfiens]] and have really used it to their advantage. The stiff fur down the neck stands up straight and is sensitive to changes in the wind, allowing them to better track scents and follow their nose. Large claws allow them to better climb trees, rocky surfaces, and gives great traction when running. Their thick fur allows them to do better in colder climates. While their size did cause them to lose some of their natural agility, it makes up for it in an increase of strength. Their natural instincts are heightened in this form which can lead them to have a harder time controlling their emotions and impulses. Due to the use of a grand form in high population areas is frowned upon but not banned. Orko fetters are encouraged to practice shifting in and out of this form to become more familiar with it and how to best control it. When the ability to use this form was first unlocked it was thought they were turning into 'were-fetters'.
  
  
-The Orko Variant of Fetterfolk are known as the standard of all Fetterlings, and are the most plentiful of the species. They have a lanky stature, and when standing in their feral posture are slightly larger than the Great Dane dog breed+**-Susbtype notes:**An Orkos fetters back legs are usually black or a solid dark color from the knee down. This is something that is the standard but it does not require a trait for them to have markings or other colors in this area.
  
-Orko Variant Fetterfolk have the ability to shift into a bipedal form, gaining the ability to walk on two legs and form fully functioning hands. Since their travel to Earth, they have even begun to show the ability to take on more [[Humanity|Human]] like forms. + 
  
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 ===Fettan Variant=== ===Fettan Variant===
  
-{{fetter-fettanvariant-lore.jpeg?250 |Fettan Variant Fetterfolk}}{{:fettan_condensed_form_site.png?400|}}{{:fettan_grand_form_site.png?350|}} +{{:fettan_reff_done.png|}}
  
 +//----//
  
-**-Fettan Information:**+**-Fettan Information:** Fettans are a newer subtype within the fetter species. After fetters arrived on [[Earth]] humans began to try and find ways to prevent the spread of zoonotic diseases. During this research period Earth's magic began to active and fetters became magically gifted once again. When this happened humans had a desire to control and wield magic themselves and as a result they began to experiment with fetter DNA. These experiments eventually lead to the creation of fettans who are a splice of human and fetter DNA. This mixed DNA has left fettans with some odd and unique features. Their teeth are sharper and fetter like towards the front but all teeth behind the canines are flat and human like in nature. While fettans have some control over magic it is greatly reduced and their shape shifting abilities are very limited.
  
 +Their standard form is always in a bipedal stance and they actually do not have a quadrupedal form like other fetter subtypes do. Fettans are not born but rather are made in labs on Earth. This has lead to a lot of ethical questions but is still being done to this day. In the beginning they were used exclusively for testing and medical research but after several years of activist work they are now able to live 'normal lives' outside the labs. They can still volunteer to help with research to better bridge the gaps in the current knowledge about them.
  
-**-Natural Traits:**+Due to their lack of magic prowess they are often given special items or devices that they can wear and enhance their ability to channel magic. After a lot of trial and error most fettans learned to unlock their condensed and grand form. Their hands are as dexterous as a humans and do not present as paws unless they have unlocked a trait to do so.
  
 +Fettans don't fit in the same boxes as the other subtypes and don't excel at swimming and digging the way that Orko fetters do, nor do they excel at shapeshifting and flight the way that Wyrm fetters do. Instead they excel in forests where they can climb trees, rocks, and traverse uneven terrain with ease due to their long limbs.
  
-**-Condensed form details:** 
  
 +**-Natural Traits:** None
  
-**-Grand form details:** 
  
 +**-Condensed form details:** A more compact form that is still good at climbing trees or exploring tight spaces. This form features a rounded head shape like the standard form but seems typically have less fur on the shoulders and more fur on the neck and thighs.
 +
 +
 +**-Grand form details:** A lanky and visually awkward form that the fettans take full advantage of. While the longer limbs seem like they would caught up in things, they actually can move through trees, thick brush, and cluttered spaces with surprising grace. This form is naturally bi-pedal just like the fettans other forms but that does not stop them from trying to run on all fours for short distances. Despite their large size they can thrive in tree branches and canopies as long as the limbs they grab onto can support them. 
 +
 +
 +**-Susbtype notes:** A fettan's arms from the shoulder down and legs from the knees down are usually black or a solid dark color from the knee down. This is something that is the standard but it does not require a trait for them to have markings or other colors in this area.
  
-The Fettan Variant of Fetterfolk are uncommon among the population, as they are the spliced species between [[Humans|Humanity]] DNA and Fetterlings DNA. They only have a bipedal structure, and share a lot of the same heights as [[Humanity|Humans]]. Their snout is more rounded compared to Orko Fetterlings, and all four of their limbs are black. 
  
-They do not share the same shifting abilities as the Orko Variant. 
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 ===Wyrm Variant=== ===Wyrm Variant===
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 {{:wyrm_fetter_reff_done.png|}} {{:wyrm_fetter_reff_done.png|}}
  
 +//----//
  
-**-Wyrm Information:**+**-Wyrm Information:** Wyrm fetters are long bodied and have fur on the backs of their heels and elbows. Their faces are thin at the tip of the muzzle and get don't have much of a nose bridge. Their longer body and limbs make them the largest variant of fetter. They are generally very playful in nature and let the wind take them where they want to go. Wyrm's have strong magical abilities and can naturally levitate. They use this to their advantage and will travel to far off places in search of thrills and adventure. Wyrm fetters can tend to hyper focus on things they find interesting and will often hoard materials or items related to the things they enjoy the most. Their strong magical prowess means that they make great magic teachers for other fetters that are trying to learn. 
  
 +While wyrms are not the rarest subtype they are few and far between. This has made it harder for humans to research on Wyrms and originally it was the research teams desire to use wyrm DNA when creating fettans all the samples reacted negatively to the human DNA. This is still not fully understood but it is thought that the human DNA that is magic neutral had an adverse reaction with the wyrm's magic fluent DNA.
  
-**-Natural Traits:**+Many great leaders in fetter history have been wyrms and their contributions to magical knowledge has been invaluable for the species. 
  
  
-**-Condensed form details:**+**-Natural Traits:**Levitation ability unlocked.
  
  
-**-Grand form details:**+**-Condensed form details:** Their longer body has become more compact and proportional to a standard bi-pedal creature. Most wyrms do not prefer this form as they really enjoy their magic being able to 'stretch out' in their standard and grand forms.
  
  
 +**-Grand form details:** Even longer and more lanky than the standard form the wyrm's grand form is daunting to look at sometimes. Their very flexible bodies allow them to coil around things and humans have remarked that when it flight they resemble 'Eastern Dragons.' This form can fly faster than the standard and condensed form and may wyrms say that their magic is able to spread out in this form more. They have given up their ability to dig and burrow well and have instead traded it for agility when in the air. Once they take off it is hard to catch up with them again and takes a skilled flier to keep pace with a wyrm.
  
-The Wyrm Variant of Fetterfolk are rare among the Fetterlings population due to their magical capabilities. Their bodies and necks are long and they are one of the larger variants of the species. All four of their limbs are thin and black, and their face is almost cone-shaped and flat. 
  
-The Wyrm Variant Fetterlings have strong shifting abilities, and are able to shift into any animalHowever when shifted, their horns and black limbs are still visible. +**-Susbtype notes:**A wyrm arms from the elbow down and legs from the knees down are usually black or a solid dark color from the knee down. This is something that is the standard but it does not require a trait for them to have markings or other colors in this area.
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-===Plague Touched PENDING UPDATE===+
  
-**Natural traits:** None 
  
  
-Plague Touched Fetterling is not specific variant but a mutation, and it can affect any of the other variants of the speciesThose that are Plague Touched are considered ultra rare, and they are not as dangerous as the mutated monstrosity's left behind on their old world. They are not considered carriers of the plague nor contagiousand they keep complete control of their minds. This mutation is passed down from mother or father: either they were born while their mother was infected, or their father was infected at the time of conception+-------------------------------------------------------------------- 
 +===Plague Touched=== 
 + 
 +Plague touched is a retired subtype that is no longer available in the ChS world. 
 +If you have a design that has the **Plague touched** subtype you can submit a request on site to have the fetters subtype changed to an Orko/commonFettan, or Wyrm fetter if you wish.
  
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fetterlings.1730675607.txt.gz · Last modified: 2024/11/03 23:13 by cheshire

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